Negotiating Player Identity and Information in TTRPGs

Abstract

Tabletop role-playing games constitute a unique site for everyday life information behaviour. Non-participant observation sessions and semi-structured interviews with two gaming groups of 4-6 players will be conducted to understand more about both the negotiation of player identities and information seeking activities. Preliminary findings of this in-progress study will be shared that focus on how information sources are used both in and out of character, as well as on knowledge about barriers and facilitators to information.

Date
Jun 6, 2024 3:00 pm — 3:30 pm
Event
CAIS2024